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Posts Tagged ‘appstore’

Opera Mini Coming To The iPhone

February 11, 2010 Leave a comment

Yes you hear that right and you hear it on FSM first. Althought we have a couple of browser alternatives in the appstore and Cydia, people always craved for Opera Mini or Firefox. Well, Opera Software, maker of the world’s most popular mobile Web browser, plans to reveal Opera Mini for iPhone in an exclusive press and partner preview during the 2010 Mobile World Congress (MWC).

  • Opera Mobile 10 beta 3 on Symbian S60 and Windows Mobile handsets
  • Opera Mobile 10 beta running on Android handsets
  • Opera Mini 5 beta, running on a variety of handsets and platforms
  • Opera’s cross-platform Widgets Manager beta, running on Windows Mobile and S60 handsets
We are thrilled to offer journalists and partners an exclusive preview of Opera Mini for iPhone during the year’s biggest mobile event. This is a unique opportunity to introduce the fast, feature-rich Opera Mini experience for the iPhone, and to showcase our latest beta releases of Opera Mobile and Opera Mini on other platforms and devices. Opera’s mission is to bring the Web to the world, and by making Opera Mini available on yet another platform, we are one step closer.

To hear more from Opera about the future of the Web, you can attend one of the speaking engagements during MWC

Monday, February 15, 2010

  • 15:00 — Jon von Tetzchner, Vodafone panel discussion on “Mobile Web developments, W3C standards, using Web APIs and the live creation of widgets”, in Hall 7, Auditorium 1

Tuesday, February 16, 2010

  • 14:00 — Håkon Wium Lie, panel discussion on “Mobile security in an IP world”, Hall 5
  • 14:00 — Christen Krogh, presentation on “Creating a connected cloud for the perfect mobile storm”, Hall 5
  • 15:45 — GSMA Awards ceremony, Opera Mini shortlisted for “Best Mobile Internet Service” and “Best Mobile Technology Breakthrough”, Hall 5, Level 3, Auditorium 1

[via FSM]

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Top 25 apps of 10/1-10/7

October 2, 2009 Leave a comment

These are the top applications for the iphone/ipod touch for the week of October 1, 2009

PAID APPS

1.CNN Mobile – $1.99

2. Cartoon Wars – $.99

3. Skee-Ball – $.99

4. I am T-pain – $.99

5. Frogger – $.99

6. AppBox Pro – $1.99

7. Police Radio – $.99

8. F.A.S.T. — Fleet Air Superiority Training – $.99

9. ESPN Radio – $2.99

10. iFitness – $1.99

11. Bejeweled 2 – $2.99

12. Dungeon Hunter $6.99

13. Max Injury – $.99

14. emoji iEmoji icons – get smiley, emoticon keyboard – $1.99

15. iPark it! – $.99

16. ColorSplash – $1.99

17. Knights Onrush – $.99

18. Doodle Jump – $.99

19. SketchBook Mobile – $2.99

20. Best Camera – $2.99

21. Boom Brigade – $.99

22. Pocket God – $.99

23. Offender Locator – $1.99

24. Monkey Preschool Lunchbox – $.99

25. Need for Speed Undecover – $4.99

TOP FREE

1. Cartoon Wars Lite

2.World War – 35 Points

3. Ping!

4. MyStarbucks

5. What’s Your IQ?

6.Racing Live

7. Optical Illusions

8. Facebook

9. A Quest of Knights Onrush

10. Unlimited Free Wallpapers

11. Would You Survive?

12. Battery Magic Free

13. Bump

14. Uno FREE

15. Pandora Radio

16. Papaya Farm

17. Word Scramble 2

18. Max Injury Lite

19. Rhapsody

20. Dictionary.com

21. Google Mobile

22. Fish food Frenzy Free

23. Dropbox

24. Finger Security

25. TIME Mobile

Enjoy!

Video Trailer for ‘Dungeon Hunter’ RPG Looks pretty awesome :)

September 3, 2009 Leave a comment

Fresh off the release of Modern Combat, Gameloft has released a gameplay trailer for their upcoming role playing game Dungeon Hunter. While the cinematic preview was nice, it revealed nothing of the gameplay.

The new video shows gameplay, class selection, equipment upgrades, and more.

via toucharcade

Apple rejects µTorrent controller iPhone app

September 3, 2009 Leave a comment

Click the image to open in full size.

We’ve talked before about ways to control a BitTorrent client from the iPhone, and some unofficial developers have gotten it working in a jailbroken way. But apparently that’s as far as we’ll get — µMonitor, a little iPhone app to control µTorrent (a popular BitTorrent app that I use pretty often) was recently submitted to the App Store, and Torrentfreak reports that it’s been rejected out of hand. This isn’t the first time something like this has come up: Drivetrain, another torrent remote control tool, was also rejected back in May.

Apparently Apple tells the developer that they are disallowing all types of BitTorrent-related apps “because this category of applications is often used for the purpose of infringing third party rights.” Often does not equal always, but technically that’s another point: it’s Apple’s App Store, and they can take their ball and go home if they want. Torrentfreak claims that the myNZB app technically does the same thing (it basically controls a newsreader that can be used to download large numbers of files, possibly in violation of copyright), but it’s the word “torrent” that Apple (and, likely, their content partners) have an issue with. Sure enough, a search of “torrent” on the App Store doesn’t bring up anything related to the BitTorrent technology.

You can still run µTorrent on your iPhone, although you’ll have to jailbreak it and dive into the Cydia repository, where it’s listed under “Utilities.” As for Apple’s stance, I wouldn’t hold your breath waiting for things to change on this one — µTorrent isn’t even an app that enables BitTorrent downloading; it just makes it easier (by accessing a client that’s doing the work elsewhere), and if they aren’t willing to pay heed to these distinctions now, it’s not likely they’ll bother in the future, either.

New FaceBook iPhone App Update! FaceBook 3.02!

September 3, 2009 Leave a comment

Click the image to open in full size.
With still some bugs… yet another update is upon us. Though we do not know what this update fixes, just give it a try anyways. Perhaps it will fix previous bugs?

Update: If you see black bars in the Home Menu, exit Facebook and avoid using it for an hour. The bug is caused by the cache of the previous version which is self correcting.

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Madden NFL 2010 for iPhone 3GS to $ 19.99 will be the first high-end gaming

September 2, 2009 1 comment

EA has recently announced the arrival of Madden NFL 2010 for iPhone, but apparently there will be a specific version devoted only to the iPhone 3GS, able to exploit the potential of the processor and more RAM.

Click the image to open in full size.Click the image to open in full size.

This version of “special” will have virtually all the characteristics of that for the Wii, thanks to the use of the accelerometer and the compass.

To pass the ball, you must move your iPhone simulating the act itself and the accelerometer will do the rest. The movements of the player will instead be set by the compass with regard to the management and the touchscreen as the intensity and speed. To change direction will then simply rotate the iPhone on himself.

You will arrive by the end of the year and will be the first high-end game as well will cost $ 19.99!

via iSpazio

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Analysis: Mobile games aren’t worth $5.4 billion

August 28, 2009 1 comment

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Jeremy Laws at Cabana Mobile has an interesting little analysis up about mobile gaming that claims it may not be as big as it’s cracked up to be. Laws says there’s no way the mobile gaming market can hold up $5.4 billion, as was reported earlier this year by Juniper Research. Laws looks at the top 10 companies releasing mobile games (at retail — that will become important in a minute), and claims that even if those companies make up 70% of total mobile games, the total amount of mobile game sales only comes up near $1.7 billion, far short of the Juniper number.

So where’s the discrepancy? It’s almost certain to lie in the App Store, where Juniper says growth more than made up for the dropoff of sales in other areas, like Java-based games. Laws does list companies like EA Mobile and Gameloft, whose games are selling on the App Store, but almost all of Laws’ companies are old-school mobile developers, who created games for mobile phones before the App Store was ever open for business. Plus, his “retail” mention might mean the App Store isn’t included in his calculations at all — can you call the App Store “retail”? In fact, if any mobile games marketplace is going to make up over $3 billion in the mobile games market, it’s got to be the App Store, right?

So this means a couple of different things: one, the App Store very well could be remaking the face of mobile gaming, to the point where old-school numbers are just plain insufficient to compare to modern App Store sales. Second, if there is a bubble, it’ll likely be in the App Store: another recent report says that if you spend more than $40k on a 99 cent game, you’re losing money. Laws may be underestimating the long tail of the App Store — certainly no single developer has pulled in billions, but there are a lot of developers out there. Still, at the same time, $5.4 billion does seem high. And if games companies are convinced there’s gold in the App Store hills, that’s where the bubble will eventually burst.

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